Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
These creatures, worn with leaf and roots dresses, are generally some tens centimeters tall and have big pointed ears, which are very efficient in detecting the tiniest sounds. This skill make them skilled lookouts even in bad visibility condition. Despite their height, they have agility as best weapon. They are able to make long trips in every type of land. These tireless travelers don't know the meaning of fatigue. Pucks are able to communicate with animals which are grown by young pucks to be ride once become adult. There are two kinds of Pucks: the Scout Pucks, the quicker ones, usually use rodents (such as giant rats) which they are friend of until death; instead the Swamps' Scout Pucks are very versatile and can adapt themselves in wet environments. They are excellent swimmers and they bring little amphibians with them which, once grown, become their mounts.
Anmerkungen: Diese Einheit kann ihre Gegner verlangsamen, so dass der verursachte Schaden des Gegners im Kampf sowie seine Bewegungspunkte um die Hälfte reduziert werden.
Vorherige Stufe: | Swamp Explorer |
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Nächste Stufe: | |
Kosten: | 30 |
LP: | 50 |
Bewegungskosten: | 7 |
EP: | 70 |
Level: | 2 |
Tag-/Nachteinfluss: | redlich |
ID | BM Amphibians_Rider |
Fertigkeiten: |
tongue Stich | 5 - 4 Nahkampf | verlangsamen | |
Speer Stich | 8 - 2 Fernkampf |
Resistenzen: | |
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Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | -20% |
Kälte | 10% |
Arkan | -10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 40% |
Burg | 1 | 50% |
Dorf | 1 | 50% |
Flachland | 1 | 40% |
Gefroren | 1 | 20% |
Höhle | 1 | 40% |
Hügel | 1 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 1 | 50% |
Sand | 1 | 30% |
Seichtes Wasser | 2 | 60% |
Sumpf | 1 | 70% |
Tiefes Wasser | 3 | 30% |
Unbegehbar | 100 | 20% |
Unpassierbar | 100 | 0% |
Wald | 1 | 50% |